No Man's Sky VR Runs on Steam Frame ARM64 Hardware

No Man's Sky VR Runs on Steam Frame ARM64 Hardware


No Man's Sky has been demonstrated running in virtual reality on Valve's ARM64-based Steam Frame headset, although an experimental compatibility test has revealed a crash linked to the device's Vulkan rendering software.

The findings appeared in a public SteamOS GitHub issue submitted by user mitch030504 on October 24, 2026.

According to the report, the game successfully initialized its VR rendering environment at 1728×1728 pixels per eye, with a display refresh target of approximately 72Hz.

The test involved ARM64 SteamOS hardware using an Adreno 750 GPU, Mesa Turnip graphics drivers, and an ARM64-compatible Proton environment.

However, the game crashed approximately 10–15 seconds after VR rendering began when Valve's RPO Vulkan layer was enabled.

The accompanying diagnostic logs identified a segmentation fault inside the RPO library, alongside multiple GPU memory translation errors.

After disabling that specific Vulkan layer, the tester reported more than four minutes of in-game VR operation without additional GPU faults or crashes.

The results suggest a compatibility problem involving the Vulkan software layer, although the precise cause has not been independently established.

Importantly, the reported 72Hz refresh rate does not establish that No Man's Sky consistently renders at 72 FPS. The GitHub report does not include a comprehensive performance benchmark.

The test also should not be interpreted as official Steam Frame compatibility certification from Valve or Hello Games.

Nevertheless, the demonstration provides an early indication that demanding Windows VR games can reach playable rendering stages through ARM64 compatibility technology, while substantial software stability work remains.

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