Project Gotham Racing PC Port Runs Natively at 60 FPS

Project Gotham Racing PC Port Runs Natively at 60 FPS


Project Gotham Racing, the original Xbox racing game released in 2001, is now playable natively on Windows through an unofficial PC port developed using static recompilation technology.

Developer hk21x announced the project on October 23, demonstrating gameplay at 60 FPS alongside widescreen support, enhanced graphics settings, and modern controller compatibility.

The official GitHub repository explains that the port uses Xbox XBE Recomp to translate the game's original x86 executable into a native Windows application, replacing Xbox-specific graphics, audio, and system functions with PC-compatible implementations.

Unlike traditional Xbox emulation, the project recompiles the game's code ahead of time and uses Direct3D 12 or Direct3D 11 for rendering.

The port supports widescreen and ultrawide displays, including 21:9 resolutions, while keeping menus and interface elements in their original 4:3 layout.

Additional graphics options include up to 200% rendering scale, MSAA anti-aliasing, anisotropic filtering, and adjustable field of view.

Players can use keyboards, Xbox, PlayStation, and Nintendo Switch controllers. Steering wheels are also supported, including force feedback, pedals, and customizable controls.

The project introduces 31 custom achievements with on-screen notifications and supports local game saves.

According to the developer, races and menus run at the original game's 60 FPS target rather than using frame generation.

Development remains ongoing. Split-screen and system-link multiplayer have not been tested, while certain rendering and audio features still require additional work.

The current build supports the European PAL version of Project Gotham Racing. Players must provide their own legally obtained Xbox game files, as the project does not distribute copyrighted assets.

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