Resident Evil 7 Developer Says Its Flaws Were Ignored

Resident Evil 7 Developer Says Its Flaws Were Ignored


Former Capcom producer Miguel E. Corti has revealed that several problems with Resident Evil 7 were already apparent during development but were largely ignored by the team.

In a Bluesky post published on October 18, 2026, Corti reflected on the game's complicated production and the decisions that eventually shaped its final release.

According to Corti, Capcom's leadership was satisfied with the commercial performance of Resident Evil 6, but developers wanted to achieve the critical recognition enjoyed by other major titles, including The Last of Us.

Early versions of Resident Evil 7 reportedly experimented with different concepts and increasingly complicated storylines before a major internal restructuring forced the project to restart.

The new development team eventually shifted the game toward traditional survival horror, introducing the first-person perspective that became one of its defining features.

Corti explained that the decision to use a first-person camera originated from an unexpected suggestion during development rather than a long-established plan.

Despite the game's positive critical reception, its initial commercial performance reportedly disappointed Capcom, particularly when compared with Resident Evil 5 and Resident Evil 6.

However, the success of Resident Evil Village later helped attract more players to the seventh installment, strengthening its reputation over time.

Corti also connected the game's complicated development history to his opposition to generative AI in video game production.

He argued that constant revisions, disagreements, and experimentation were essential to improving Resident Evil 7, suggesting that immediately implementing every initial creative idea could have produced a significantly weaker game.

His comments offer new insight into how Resident Evil 7 evolved from a troubled project into one of Capcom's most influential modern survival horror releases.

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