Resident Evil Code: Veronica Led to RE5 and RE6, Dev Says
Resident Evil Code: Veronica may have played a bigger role in the series' shift toward action than Resident Evil 5 or Resident Evil 6, according to former Capcom developer Miguel Corti.
Corti, who previously worked on Resident Evil 7, reportedly shared his thoughts on Bluesky, arguing that the franchise began moving away from its survival horror foundations much earlier than many fans believe.
While Resident Evil 5 and Resident Evil 6 are frequently criticized for emphasizing action, Corti suggested that Code: Veronica introduced several of the cinematic elements that eventually became more prominent in later installments.
Released for the Dreamcast in 2000, Resident Evil Code: Veronica expanded the series with larger environments, elaborate story sequences, and more ambitious action scenes.
Corti reportedly highlighted the game's opening cinematic, which features Claire Redfield escaping an armed security force through acrobatic movements, gunfire, and explosions.
He compared its presentation to Hollywood action movies, suggesting that the sequence represented a noticeable departure from the atmosphere of the original Resident Evil trilogy.
The former developer also reportedly recalled disagreements within Capcom about the game's quality. While some developers considered Code: Veronica among the franchise's strongest entries before Resident Evil 4, Corti preferred the more restrained survival horror design of Resident Evil 2.
His comments reflect a personal interpretation of the series' development rather than an official position from Capcom.
The discussion comes as Resident Evil Code: Veronica is reportedly receiving renewed attention ahead of a remake planned for 2027.
Whether the remake will preserve the original's cinematic action or place greater emphasis on traditional survival horror remains to be seen.
