Ubisoft Reportedly Cuts 70 Jobs at Skull and Bones Studio
Ubisoft is reportedly cutting approximately 70 jobs at its Singapore studio, the team behind Skull and Bones, as the publisher continues restructuring its global development operations.
According to GamesIndustry.biz, the layoffs affect roughly one-fifth of Ubisoft Singapore's workforce, leaving the studio with approximately 280 employees.
Despite the reductions, Ubisoft has indicated that its Singapore team will remain an important part of the company's global production network.
The news comes alongside plans to close Ubisoft RedLynx, the Finnish developer best known for the Trials series. The closure is expected to affect up to 52 employees.
Ubisoft acquired RedLynx in 2011, following the studio's success with games such as Trials HD and Trials Evolution. After releasing Trials Rising in 2019, the developer increasingly contributed to other Ubisoft projects.
Meanwhile, Skull and Bones has continued receiving post-launch content following its troubled development and February 2024 release. However, the reported layoffs raise further questions about the long-term structure of Ubisoft's Singapore operations.
The workforce reductions form part of Ubisoft's broader efforts to lower operating costs, reorganize development teams, and concentrate resources on fewer major projects.
The publisher has also made leadership changes across its studios, including the appointment of Natalie Francis at Massive Entertainment.
Ubisoft has not indicated that the Singapore layoffs will result in the closure of the studio or the immediate end of support for Skull and Bones.
