WARDOGS Introduces 175ms Ping Limit to Combat Cheating
WARDOGS developer BULKHEAD has introduced stricter regional server restrictions, lowering the maximum allowed ping to 175 milliseconds as part of its efforts to combat cheating in the multiplayer shooter.
The studio announced the decision on October 21, 2026, explaining that the restrictions are intended to protect players from disruptive activity associated with certain regions.
In its official announcement on X, BULKHEAD confirmed that it had begun tightening regional access while developing additional server-side restrictions.
The new 175ms limit builds on the region-based ping controls introduced with WARDOGS Season 2 on October 15.
Players who consistently exceed a server's permitted latency can be removed from matches, although temporary connection spikes are treated differently.
The changes have sparked criticism from players who regularly connect to international servers to play with friends.
Some users in Asian regions argue that the restrictions unfairly affect legitimate players while doing little to address the underlying problem of cheating.
BULKHEAD CEO Joe Brammer acknowledged that the decision would negatively affect some players but described it as a temporary measure intended to protect the wider community.
He also indicated that the studio is exploring longer-term solutions, including more effective regional controls.
According to the official WARDOGS Season 2 patch notes, community server administrators can configure their own ping restrictions, potentially allowing international groups to continue playing together.
The studio has not announced when its more comprehensive regional restriction system will be completed.
For now, the new limit represents a temporary response to cheating concerns rather than a permanent solution.
